the recruitment happens before the actual action takes place, so there should not be any problem. Are you really sure there is a problem?
I am playing too, and I wasn't aware of such a problem so far?
Search found 32 matches
- 13 Jun 2006, 08:46
- Forum: Public Forum
- Topic: Aevum Obscurum - Clan Competitions ...
- Replies: 68
- Views: 139786
- 13 Jun 2006, 08:01
- Forum: Public Forum
- Topic: Aevum Obscurum - Clan Competitions ...
- Replies: 68
- Views: 139786
It's just an estimate when you input your recruit order! If your population size is really low, only your first recruit is accurate, for consecutive recruit calls, there might not be many people left to recruit? Could this be the problem you are refering to? You can check the population size of each...
- 24 May 2006, 08:44
- Forum: Public Forum
- Topic: Aevum Obscurum - Clan Competitions ...
- Replies: 68
- Views: 139786
- 24 May 2006, 03:14
- Forum: Public Forum
- Topic: Aevum Obscurum - Clan Competitions ...
- Replies: 68
- Views: 139786
Alright, it might be little bit premature, but I "officially" started the Clans League thread on the AO forum! Each team can register 1+ teams a 6+ players for season 1! Register now at the AO Forum: http://www.squadra.ch/phpBB2/viewtopic.php?t=246 ClanWulf 1 ClanWulf 2 ... Season one starts once th...
- 10 May 2006, 09:24
- Forum: Public Forum
- Topic: Aevum Obscurum - Clan Competitions ...
- Replies: 68
- Views: 139786
- 08 May 2006, 20:26
- Forum: Public Forum
- Topic: Aevum Obscurum - Clan Competitions ...
- Replies: 68
- Views: 139786
That has been discussed before; See "Feature Response" in the AO forums. This means, for alliances, information becomes available over time. Newly formed alliances do not show any military data of the other empire. Over time, more and more information is shown. Furthermore, older alliances increase ...
- 05 May 2006, 05:03
- Forum: Public Forum
- Topic: Aevum Obscurum - Clan Competitions ...
- Replies: 68
- Views: 139786
- 04 May 2006, 07:15
- Forum: Public Forum
- Topic: Aevum Obscurum - Clan Competitions ...
- Replies: 68
- Views: 139786
ClanWulf has gone online! Please use these file to run the game ("ClanWulf" executables): Java Webstart: http://www.aevumobscurum.com/original/webstart/AevumObscurum-ClanWulf.jnlp (Java 1.5+ required) -OR- Windows: Installer Mac: Installer Archive Linux/Unix: Installer New members of your clan will ...
- 03 May 2006, 19:36
- Forum: Public Forum
- Topic: Aevum Obscurum - Clan Competitions ...
- Replies: 68
- Views: 139786
- 02 May 2006, 22:28
- Forum: Public Forum
- Topic: Aevum Obscurum - Clan Competitions ...
- Replies: 68
- Views: 139786
- 01 May 2006, 02:14
- Forum: Public Forum
- Topic: Aevum Obscurum - Clan Competitions ...
- Replies: 68
- Views: 139786
Actually the game wasn't running from 2001-2005, I just put the new version online at the end of 2005! I would be glad to add the "ClanWulf" clan to AO. Just need the following: -1 sentence clan description -1 paragraph (3-8) clan description -2 icons in the format 16x16 and 48x48 (translucent / bla...
- 27 Apr 2006, 21:07
- Forum: Public Forum
- Topic: Aevum Obscurum - Clan Competitions ...
- Replies: 68
- Views: 139786
I am not sure if you guys are still playing? we are currently setting up a system for clan competitions. There is an upcoming match of DuxDeLux vs. SCC. Another clan "FightClub" from Chile just joined the community. We just reopened the new forum: AO Community/Clan Hub . The clan competitions are or...
- 26 Apr 2006, 02:23
- Forum: Public Forum
- Topic: Aevum Obscurum - Clan Competitions ...
- Replies: 68
- Views: 139786
- 24 Apr 2006, 20:08
- Forum: Public Forum
- Topic: Aevum Obscurum - Clan Competitions ...
- Replies: 68
- Views: 139786
- Player starting with a town got a major advantage over others as they can keep their alive much easier (countries on edge of map not near water suffer less from lack of a city). Might be an idea to compensate the others with higher starting money or so. That's a good point and needs fix! I am cur...
- 10 Apr 2006, 04:31
- Forum: Public Forum
- Topic: Aevum Obscurum - Clan Competitions ...
- Replies: 68
- Views: 139786
Version 2.4.3 is out and the problem with invincible kings is solved! If you take a king's last province, he will die ... Also, there are now installers available. They are auto-update enabled, i.e. you do not need to download updates, because they will be delivered automatically. Aevum Obscurum Win...
- 05 Apr 2006, 08:11
- Forum: Public Forum
- Topic: Aevum Obscurum - Clan Competitions ...
- Replies: 68
- Views: 139786
- 05 Apr 2006, 02:55
- Forum: Public Forum
- Topic: Aevum Obscurum - Clan Competitions ...
- Replies: 68
- Views: 139786
- 04 Apr 2006, 09:05
- Forum: Public Forum
- Topic: Aevum Obscurum - Clan Competitions ...
- Replies: 68
- Views: 139786
- 04 Apr 2006, 06:44
- Forum: Public Forum
- Topic: Aevum Obscurum - Clan Competitions ...
- Replies: 68
- Views: 139786
Sofar I've had a few times that if I do most of my turn and browse the diplomacy for a few mins and then try to end the turn the game freezes and I need to do the turn again. I will check on that. Will be fixed for the upcoming release. A question, how often do we need to kill a king with 1 land le...
- 31 Mar 2006, 00:32
- Forum: Public Forum
- Topic: Aevum Obscurum - Clan Competitions ...
- Replies: 68
- Views: 139786