
Aevum Obscurum - Clan Competitions ...
The next release will be out in about 10-14 days! This will fix the problem with invincible empires!
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Version 2.4.3 is out and the problem with invincible kings is solved! If you take a king's last province, he will die ...
Also, there are now installers available. They are auto-update enabled, i.e. you do not need to download updates, because they will be delivered automatically.
Aevum Obscurum Windows Installer
Aevum Obscurum Linux/Unix Installer
Aevum Obscurum Mac OS 10.4+ Installer
Also, there are now installers available. They are auto-update enabled, i.e. you do not need to download updates, because they will be delivered automatically.
Aevum Obscurum Windows Installer
Aevum Obscurum Linux/Unix Installer
Aevum Obscurum Mac OS 10.4+ Installer
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Few things I noticed while playing a few games now.
- Player starting with a town got a major advantage over others as they can keep their alive much easier (countries on edge of map not near water suffer less from lack of a city). Might be an idea to compensate the others with higher starting money or so.
- Fortify is extremely powerfull later in the game at a very low cost. Often resulting is slowing down the game if both sides use it alot. Might be an idea to put a big upkeep on fortifications (and an option to remove them).
- Allying people seems to a bit overpowered. Not only do you get help fighting, you also gain alot of points for having alot of allies so win faster. This comes pretty powerfull when starting a game with friends/clan.
My suggestion would be to remove the points bonus and instead make breaking an alliance/nap cost alot of turns and at a very high movement cost.
- Player starting with a town got a major advantage over others as they can keep their alive much easier (countries on edge of map not near water suffer less from lack of a city). Might be an idea to compensate the others with higher starting money or so.
- Fortify is extremely powerfull later in the game at a very low cost. Often resulting is slowing down the game if both sides use it alot. Might be an idea to put a big upkeep on fortifications (and an option to remove them).
- Allying people seems to a bit overpowered. Not only do you get help fighting, you also gain alot of points for having alot of allies so win faster. This comes pretty powerfull when starting a game with friends/clan.
My suggestion would be to remove the points bonus and instead make breaking an alliance/nap cost alot of turns and at a very high movement cost.
If brute force doesnt solve your problems, you are not using enough of it.
That's a good point and needs fix! I am currently working on a map/scenario editor. It's going to take a while, but this will allow to create custom scenarios/maps! Once the editor is ready, please let me know if you'd like to create your scenario?JD wrote:- Player starting with a town got a major advantage over others as they can keep their alive much easier (countries on edge of map not near water suffer less from lack of a city). Might be an idea to compensate the others with higher starting money or so.
Could? How about reducing fortification strengh? I need more opinions on that.- Fortify is extremely powerfull later in the game at a very low cost. Often resulting is slowing down the game if both sides use it alot. Might be an idea to put a big upkeep on fortifications (and an option to remove them).
I added the points bonus due to other players feedback. However breaking alliance/nap should cost more turns - sounds like a good idea. other opinions on that?- Allying people seems to a bit overpowered. Not only do you get help fighting, you also gain alot of points for having alot of allies so win faster. This comes pretty powerfull when starting a game with friends/clan.
My suggestion would be to remove the points bonus and instead make breaking an alliance/nap cost alot of turns and at a very high movement cost.
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Wouldnt mind giving it a try, but I gotta admit its easier to find an imbalance in a game than to actually fix itThat's a good point and needs fix! I am currently working on a map/scenario editor. It's going to take a while, but this will allow to create custom scenarios/maps! Once the editor is ready, please let me know if you'd like to create your scenario?

Might it be an idea to give the small island kingdoms (ireland, isle of man, maybe even england and scotland) a much bigger fleet at the start of the game, say 50 or so ships.
An option might be to work with multiple fortification levels. So you can each turn upgrade the fortification in a country by a certain amount upto the current maximum. That way you can have players pay for it multiple times (could even increase cost at high lvls of fortification).Could? How about reducing fortification strengh? I need more opinions on that.
It also means that fortifications are a defensive tool as the long prepared forts are much stronger, currently I use fortification alot as an offensive tool when invading other people's land.
Ok, if you leave the point bonus in the game.I added the points bonus due to other players feedback. However breaking alliance/nap should cost more turns - sounds like a good idea. other opinions on that?
Maybe you could limit the amount of alliances to a certain amount. Say max 2 alliances at once and 3 naps. It will force us to make a choice who we really need as friends.
Must add that the game is getting better still, good job

If brute force doesnt solve your problems, you are not using enough of it.
that would be a good idea, indeed right now i use it to plunge into nmy territory, foritfy it and it takes a lot of effort from the defending side to get me out again, while its fairly easy for me.An option might be to work with multiple fortification levels. So you can each turn upgrade the fortification in a country by a certain amount upto the current maximum. That way you can have players pay for it multiple times (could even increase cost at high lvls of fortification).
It also means that fortifications are a defensive tool as the long prepared forts are much stronger, currently I use fortification alot as an offensive tool when invading other people's land
Sounds like an interesting idea with the fortification levels! I will put it onto my todo list, but it won't be out until long - there is no time left to implement any requests at the moment unless I would halt the development of the map editor!
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I am not sure if you guys are still playing? we are currently setting up a system for clan competitions. There is an upcoming match of DuxDeLux vs. SCC. Another clan "FightClub" from Chile just joined the community. We just reopened the new forum:
AO Community/Clan Hub.
The clan competitions are organized by "DuckofWar". Contact him if you are interested?
AO Community/Clan Hub.
The clan competitions are organized by "DuckofWar". Contact him if you are interested?
Play Aevum Obscurum
I indeed noticed you were from The Pond, I didnt know AO was already was running for 5 years now. Only recently Munktar discovered it and posted it on our forum.
Yeah I saw the clan forum option, but wasnt sure it was worth adding us. Only 5 or 6 of us actually play actively. About 99% of our forum activity is in the members only area so not really an interesting read for others
Add to that the fact that we almost only recruit on a RL basis.
So not much to see here for other AO players, but if you we could set up a clan on AO just for the fun of it
Yeah I saw the clan forum option, but wasnt sure it was worth adding us. Only 5 or 6 of us actually play actively. About 99% of our forum activity is in the members only area so not really an interesting read for others

Add to that the fact that we almost only recruit on a RL basis.
So not much to see here for other AO players, but if you we could set up a clan on AO just for the fun of it

If brute force doesnt solve your problems, you are not using enough of it.
Actually the game wasn't running from 2001-2005, I just put the new version online at the end of 2005!
I would be glad to add the "ClanWulf" clan to AO. Just need the following:
-1 sentence clan description
-1 paragraph (3-8) clan description
-2 icons in the format 16x16 and 48x48 (translucent / black background)
I can help you with the icons if you are interested? I would assume the ClanWulf logo will be the icon?
I would be glad to add the "ClanWulf" clan to AO. Just need the following:
-1 sentence clan description
-1 paragraph (3-8) clan description
-2 icons in the format 16x16 and 48x48 (translucent / black background)
I can help you with the icons if you are interested? I would assume the ClanWulf logo will be the icon?
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